PRIORITY and Jungle Map[x]
#1
Couple new features, as always to get the new version download and rerun the installer from the downloads page.

1.PRIORITY hotkey,
This hotkey should be by itself, when you press it a list of enemy champions will appear at the right side of the in game screen (You must have the display enabled). Left clicking a name will lower the priority of the champion for when you use other hotkeys such as ATTACK:WEAKENEMY. Priorities start at 1 and go to 4. At priority level 4 the bot will not target that enemy if there are other viable targets just out of range. Typically you would leave the squishy champs at level 1 or 2 and raise the priority on the tanks.

2.Jungle Map[x]. When you activate this checkbox, the jungle timers appear on the minimap by their spawns, you can uncheck it to return to the old display if you wish.

3.The installer will no longer overwrite any text files you customize for yourself (hotkey files/ rangelist.txt ect)

These features have not been tested too thoroughly so let us know if you encounter any bugs

EDIT:Added a screenshot to show a typical bot setup with the PRIORITY hotkey binded to T. You could also make the hotkey permanent across all champion setups by adding it to your More Hotkeys file.


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#2
Great update, thanks a lot lopht!
#3
Let me know if the PRIORITY keyword functions the way you had in mind in your suggestion. Each level gives the enemy 50% more hp to be used in calculating the weakest target, so level 3 has double the effective health as level 1. That number can be tweaked though
#4
Yeah it works great as far as I can tell, its very easy to change on the fly too, thank you again lopht!
#5
Is priority level 4 special in any way? It's cool, don't like having to turn the display on and off but I'm oCd about keeping it on if I don't use it. I just find all those circles and names a distraction, I alrdy know tower ranges and stuff by instinctSmile Great great great idea and update though.

I thought I'd mention that I've spyed what appears to be a bug in the fireahead function, although it's difficult to reproduce so I'm not positive: It seems to ignore "CANBLOCK" *if* it predicts a champion is going to move to a spot it simply fires, whether or not a minion is there to begin with.

CANBLOCK works fine under normal circumstances, but seems to get iffy when a champion is moving.
#6
CANBLOCK can be buggy at times - or at least it is not suited for many championspells like ashes W. I have used it with FIREAHEAD though but haven't noticed this bug yet. FIREAHEAD could use some improvements aswell - it would be great if those velocity infos could be found within the code so we could aim a little more precise (it misses very often, maybe its a suggestion for future updates, I'm sure lopht would add those if it wasnt hard to get those numbers)

Anyways, thank you for the update lopht, an update every few days is something great to have I'm very thankful for that. Have a good one everyone!

€: also the junglemap seems to work perfectly - its really easy now to coordinate your team to get that dragons and barons.
#7
(10-30-2011, 02:50 AM)xion1 Wrote: CANBLOCK can be buggy at times - or at least it is not suited for many championspells like ashes W. I have used it with FIREAHEAD though but haven't noticed this bug yet. FIREAHEAD could use some improvements aswell - it would be great if those velocity infos could be found within the code so we could aim a little more precise (it misses very often, maybe its a suggestion for future updates, I'm sure lopht would add those if it wasnt hard to get those numbers)

Anyways, thank you for the update lopht, an update every few days is something great to have I'm very thankful for that. Have a good one everyone!

On a different note, I think it's sort of unfair how skillshots became nerfed. They used to be "Extra effort means they give a greater reward when they land", but then the top players who didn't miss much became too powerful, so they changed it to "Extra effort gives same reward, except if you screw up and miss which is impossible not to do, your character becomes underpowered compared to someone who can't miss"

So basically they penalized 97% of the league of legends population just to balance out some tournaments they were having.

That's why this is such a great tool! It circumvents RIOTS small-minded balance attempts and allows casual or even just normal non-professional tourny players to still have fun with ALL of the champions, which is only fair.
#8
Ill check into some of those things, thanks for the feedback.

You can turn off the names by lowering the Max Dist to 0 and turn off the circle Ranges by unchecking the ones you dont want. That way you can keep the jungle timers/ Minion hits left/ MIAs ect.

Priority 4 is unique in the sense that the bot will actually avoid targetting an enemy at level 4, even if he is the only target in range, if there is a better target within an extended range of +400. You dont need to use level 4 though its just an option.
#9
(10-30-2011, 03:39 AM)lopht Wrote: Ill check into some of those things, thanks for the feedback.

You can turn off the names by lowering the Max Dist to 0 and turn off the circle Ranges by unchecking the ones you dont want. That way you can keep the jungle timers/ Minion hits left/ MIAs ect.

Priority 4 is unique in the sense that the bot will actually avoid targetting an enemy at level 4, even if he is the only target in range, if there is a better target within an extended range of +400. You dont need to use level 4 though its just an option.

May I suggest you add a new level or two for priorities? 1-2-3-4-5 and the Red #6?

There are 5 enemy champions and in some instances I'd like to have them not share a priority.
#10
The problem with FIREAHEAD is that it does not consider how long the enemy is moving and what distance he traveled. Because if an enemy hero is in lane, he will lasthit creeps ofcourse, but the bot will aim too far off in those cases. I don't know, just something I thought of.




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