[DeveloperScript] IGER's Particle And Object Detector 0.4
#1
Particle And Object Detector 0.4.2
This script is only interessting for developers. It draws the object and particle names that were detected in a circle around mouse to the screen and saves specific entries in a log file and prints them to the shell.
[Image: bYPbKL4AnGO1.png]

Hotkeys and Stuff
Increase the size of the circle: Numpad +
Decrease the size of the circle: Numpad -
Press Numpad1 - Numpad9 to save the respective list-entry in the log file and pprint it to the shell.

Any bugs? Any suggestions?

Have fun,
your Pedobear : )

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#2
Really helpful, Thanks
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#3
Thanks for this Pedo - It's saved a lot of time
Quote:If you want a script thats balls and beyond anything out there, then PM me and we'll sort something out.
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#4
So useful, thanks.

Gruß

Valdorian
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#5
I was going to port gReY's but now I don't have to, thank you Smile
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A good developer looks both ways before crossing a one-way street.
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#6
Anyone have Blackthorn Morgana that can find out if her Dark Binding particle name is different from her original skin? normal skin particle is just DarkBinding_tar for reference.

Also Fisherman Fizz's ult particle
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#7
I don't have the skins, I just looked at the particle names in "Skin Installer Ultimate".

The particle names should be the same, because i don't find a different name for Blackthorn Morgana. Same with Fisherman Fizz.

But I'm not 100% sure, because I can't prove it ingame.

Gruß

Valdorian
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[Image: 8j6g4vms.jpg]
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#8
Hm thought they might be different since I know Urgot's ultimate has a different name for his Battlecast skin, I figured at least Fizz's ultimate would have a different name since the particle is a lobster instead of a fish
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#9
updated: ChangeLog: Entries are shown in different colors. Fixed the print spamming. Fixes the freezebug (the script froze if mouseposition were 0,0 because of tons of idle objects). Added a bug to freeze the current list, whcih makes it easier to save the correct entry.

@All
Any idea who to remove the objects that have no real name And charName.
I tired it like this:
if (object.name == nil or string.find(object.name,"=") or object.name == "") and (object.charName == nil or string.find(object.charName,"=") or object.charName == "") then crap = true end
this should filter all objects that have an ((enmpy name or an "=" in their name) and (enmpy charName or an "=" in their charName))
but it is not working

and for some reason this script is not working if other script are loaded.
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#10
(01-06-2013, 10:13 PM)PedobearIGER Wrote: updated: ChangeLog: Entries are shown in different colors. Fixed the print spamming. Fixes the freezebug (the script froze if mouseposition were 0,0 because of tons of idle objects). Added a bug to freeze the current list, whcih makes it easier to save the correct entry.

@All
Any idea who to remove the objects that have no real name And charName.
I tired it like this:
if (object.name == nil or string.find(object.name,"=") or object.name == "") and (object.charName == nil or string.find(object.charName,"=") or object.charName == "") then crap = true end
this should filter all objects that have an ((enmpy name or an "=" in their name) and (enmpy charName or an "=" in their charName))
but it is not working

and for some reason this script is not working if other script are loaded.

You could try:

if(not object.name:match("%W") and not object.charName:match("%W")) then
-- Found object with valid name or charName
end

That should check both the name and the charName for non-alphanumeric characters and only proceed if either name has none. You can always change the regex to suit your needs if it's not always invalid characters.
You can also use string.len(object.name) > 0 to ensure it has characters, or add that to the regex.
[Image: 2m34408.png]
A good developer looks both ways before crossing a one-way street.
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